Interesting concept. The game got stuck when I exploded one of the red cans on level 9. I had to refresh. Other than that everything is good.
Awesome timepass. Nice physics there. :)
The control scheme is just wrong. Its not intuitive. I had to refresh the page just so I can check the control scheme in menu, there is no way to get back to menu when inside the game. The controls demand three hands to play. One for a, s another one for g,h and one for jumping!! Frustrates me a lot, makes the game unplayable. The artwork and music is awesome. Good luck with proper version of this game.
1. i realised after i submitted it that i had forgotten to drag the menu button back into the pause menu :/ so sorry for that, was late and was really tired thought as i stated it has glitches and is just a little test demo it wouldnt matter too much, bugs will be fixed once full game is out,
2. i have small hands and i can quite comfortably reach the controls with only the two hands i have Lol
3. thanks for tryin then i guess haha, and thank you on the music and artwork commet :)
Interesting concept. Could have been better with more elements. Like exploding eggs which player must make sure to avoid or so. The game, as it is, is pretty linear types. All one has to do is look for a square bigger than 2x2 having same colored eggs on corners. The introduction of yellow eggs was also very late. I only played some 2-3 levels after the introduction of yellow eggs. If you have more elements in game you might wanna push them up the ladder.
Awesome. But there is an issue where the boost fails when the mouse come over the ship. This happens fairly regularly due to which it is pretty hard to finish level 4. The level design could be better. For 800 mochi coins I would expect atleast over 100 levels. Art style has to be better than currently to compel people to buy stuff. Great idea though best of luck with it.
Awesome concept. A bit hard though.
Nice physics. Levels could be more fun though. Like multiple solutions for each level.
Nice music. This game is ok compared to usual dressup games. But few things can be improved like bringing the thing currently selected on top of other things that can be picked (read bug, can be fixed using getHighestDepth if as2 or setChildIndex in as3). An extension of this bug is when you pick something and release the mouse behind something else the thing which you picked keeps attached to the mouse. The game is not fun but thats just me.
Awesome game. Loved the music and graphics. Loved the graphical story. Not too hard and hint/level is helpful.
Needs ending. More levels. Checkpoint system for large maps. I like this but frankly a game without win situation is pointless (like in the level I went all the way to end only to find there is no way ahead). Can't read what is written on tiles in green color. Could do with better tile graphics. Don't understand why you needed two background images.
The ball is perfect though. I like how it rotates faster when it is moving faster. Good luck!
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